Tehos

Blog

The Collective History of Artistic Metaverses: From Pioneers to Heirs

Added Nov 28, 2025


The Collective History of Artistic Metaverses: From Pioneers to Heirs\ Culture & Digital

As metaverses and artificial intelligence are now central to the artistic debate, it is essential to remember that this revolution began much earlier. From the mid-2000s, visionary artists invested in Second Life and other virtual worlds to invent a new territory for creation. Their collective and experimental approach laid the foundations for what is now called metaverse 

The First Explorers (2006–2008)

In 2006, the duo Eva & Franco Mattes presented "13 Most Beautiful Avatars," a series of avatar portraits exhibited in physical galleries, blurring the boundaries between real and virtual. That same year, the collective Second Front launched Dadaist and Fluxus performances in Second Life, paving the way for a digital performance aesthetic. In 2007, the French artist Patrick Moya created Île Moya, a complete artistic universe where their avatar became a work of art in itself. In Italy, Roxelo Babenco founded the Museo del Metaverso, the first virtual museum dedicated to digital. 

Collective Networks and Major Exhibitions (2009–2010)

From 2009, initiatives multiplied. The Pirats Art Network became one of the largest artistic networks in the metaverse: 20,000 m² of virtual galleries, 330 artists exhibited, 154 exhibitions, and more than 345,000 visitors. On the Îles Bourbon, the Art Khaos project brought together a dozen international artists in a collaborative approach. Tehos set up the Tehos art lab on Second Life.\ In 2010, “Through the Virtual Looking Glass” brought together more than 40 artists from 14 countries for an unprecedented experience: a distributed exhibition, presented simultaneously in Second Life and in physical institutions. Led by the Pirats Art Network with the Museo del Metaverso and international partners, it anchored metaverse art in both a real and symbolic geography: the Museaav in Nice, Europe, and the Harbor Gallery at the University of Massachusetts in Boston, USA. 

A Constellation of Artists and Collectives

Among the artists and organisers are Newbab Zsigmond, Merlina Rokocoko, Tehos, Patrick Moya, Solkide Auer, Shellina Winkler, Binary Quandry, Georg Janick (Dr. Gary Zabel), Eupalinos Ugajin, Ux Hax, Maya Paris, Peter Mac Lane, and many others.\ Their immersive works—3D sculptures, interactive environments, sound and visual scenographies—exploit the unique capabilities of virtual worlds (prims, video textures, surface hyperlinks, multi-user interaction). 

The Institutional Shift

The originality of the exhibition lies in its dual anchoring. On one hand, the virtual space allows for simultaneous and global scenography; on the other, physical venues (Museaav, Harbor Gallery) provide an institutional and critical framework. This hybrid setup is a milestone: the metaverse ceases to be merely an experimental ground and enters the realm of recognised exhibitions, on par with established contemporary practices. 

Legacies and Continuities

This multi-site model inspired other initiatives, strengthening the bridges between virtual communities and cultural institutions. It reinforced the role of collectives (Pirats, Museo del Metaverso, Virtual Art Initiative) and highlighted the value of a shared history, where each artist—including Tehos—contributes to the founding narrative of artistic metaverses. 

Individual Trajectories in a Collective Movement

In this vibrant context, several artists developed unique approaches while remaining connected to this global movement.\ Rose Borchovski (Saskia Boddeke) creates immersive narrative installations ("The Inevitability of Fate," "Echoes in the Garden"), presented in Second Life and in physical museums (Berlin, Moscow, Warsaw), often in collaboration with Peter Greenaway.\ Bryn Oh imagines poetic and immersive environments, supported by the Linden Endowment for the Arts (LEA).\ Gazira Babeli, an avatar-artist, has been developing conceptual performances since 2006, embedding net.art in the metaverse.\ Nathaniel Stern explores phygital performances ("Given Time," 2008), connecting body and avatar.\ Tehos founded the Tehos Art Lab in 2009, presented "Les Suspensions immersives" at Museaav (2010), received the AIAP UNESCO Jury Prize for "Les Arbres cinétiques" (2011), and organised the first virtual contemporary art fair for Opus Eventi, Art Monaco (2013), bringing together 80 galleries from many countries and 8,000 works of art. 

Towards Contemporary Hybridity (2015–2025)

The Museo del Metaverso continues its activities on Craft World, while Patrick Moya published in 2020 "Ma vie dans le métavers," a testimony to a life devoted entirely to virtual art. Collective exhibitions continue to multiply, and metaverses have become a field of experimentation for NFTs, AI, and hybrid installations. In 2025, several artists, including Tehos, are exploring the hybridity between art, AI, and metaverses, connecting the tangible and the virtual. 

Conclusion\

 The history of artistic metaverses is that of a collective avant-garde, where solitary explorers, visionary collectives, and pioneering institutions intersect. Eva & Franco Mattes, Second Front, Patrick Moya, Rose Borchovski, Bryn Oh, Gazira Babeli, Nathaniel Stern, Tehos, and many others have together built a founding narrative. Each has contributed a unique stone to the edifice, but it is the constellation of their initiatives—both collective and individual—that makes this history a key milestone in contemporary art. 

 

 

Sources

https://rhizome.org/editorial/2006/dec/01/13-most-beautiful-avatars/

https://archive.nt2.uqam.ca/nt2-3/en/repertoire/13-most-beautiful-avatars.html

https://secondfront.org/

https://www.moyapatrick.com/sltourisme.htm

https://www.sbpg-projects.com/secondlife

https://en.wikipedia.org/wiki/Saskia_Boddeke

Sources pour Throught the Virtual looking glass :

https://magazine.art21.org/2010/04/22/beyond-boundaries-art-exhibition-virtual-3d-worlds/

https://www.youtube.com/watch?v=D5-TOofb1ss

https://academic.oup.com/edited-volume/28128/chapter-abstract/212323843?redirectedFrom=fulltext

https://www.youtube.com/watch?v=H0cKbXWSc84&list=PLE9Pn8J9ylV3pWPn3ESE2jpY0ex90sDHj&index=4

Read More

TEHOS - COLLAPSUS NARCISSI - Decembre 2025

Added Nov 27, 2025

TEHOS - COLLAPSUS NARCISSI
Decembre 2025 - Tehos art lab
metavers spatial
Le Tehos Art Lab présente COLLAPSUS NARCISSI, une exposition virtuelle de l’artiste Tehos, inspirée du mythe grec de Narcisse. Tehos y explore la relation entre image, identité et illusion à l’ère numérique, en mettant en lumière la fragilité du regard porté sur le paraître, l’altération de l’ego et la perte de repères dans les univers virtuels.
À travers un parcours de photographies, vidéos et sons, le spectateur traverse un environnement mystérieux, sobre, épuré, brumeux et hivernal. Dans ces atmosphères diffuses, le reflet devient symbole de transformation et de disparition : l’image se fissure, l’identité se fragilise, puis se dissipe.
Collapsus Narcissi évoque ainsi la place du moi dans un monde saturé d’images et de miroirs numériques. Lorsque le miroir ne renvoie plus de certitude, une autre manière de voir devient possible.
Cette exposition s’inscrit dans la continuité du travail de Tehos sur les liens entre art, perception et technologies immersives, et propose une relecture sensible et contemporaine du mythe de Narcisse

#tehos #tehosart #artcontemporain #exposition #metavers #digital #installation g#expositionvirtualle #virtualité #virtuality

Read More

Table ronde du Grand Forum de la Communication, organisée par L'ISCOM

Added Nov 27, 2025

Nous sommes intervenus ce jeudi 20 Novembre  2025 après-midi, avec quelques amis artistes,
 lors de la deuxième table ronde du Grand Forum de la Communication, organisée par L'ISCOM intitulée :
 « Trouver l’inspiration créative et culturelle dans un monde labile ».
Merci à l’ISCOM Nice et à Sylvie Gillibert-Ulrich pour l’invitation.
 C’est toujours un moment particulier d’échanger avec les étudiants —
 les acteurs de demain — et de partager avec eux nos expériences respectives. Très remarquée dans la table ronde précédente sur le thème Créer du sens et de la valeur par la communication dans un monde en mutation, l'intervention de claire PERADOTTO
Chacun des intervenants, a apporté son point de vue.
Nous n’étions pas d’accord sur tous les sujets, artistes, publicitaires, issus des milieux créatifs, mais nous sommes animés par la même passion.
 C’est précisément cette diversité qui rend le débat stimulant.
Merci à 
 Ananou JackyFlorian LevyLouis DolléMargaux Benkemoun - AravSVETÀ Marlier Régis Rocca

Read More

History of The Tehos art lab

Added Nov 19, 2025

The Tehos art lab in second life in 2010

Birth and Evolution of the Tehos Art Lab

In 2008, artist Frédéric Camilleri, known as Tehos, was looking for a place to exhibit his work in Nice. He discovered Museaav, a private museum located on Place Garibaldi, dedicated to new technologies applied to art.
This hybrid cultural space hosted artists working with digital tools, video, contemporary painting, and street art.
It was in this context that Tehos first encountered emerging artistic practices linked to digital media and virtual worlds.

That same year, he attended a presentation by artist Patrick Moya, who had created an entire artistic island within the Second Life metaverse.
This demonstration marked the beginning of Tehos’s own research into virtual environments as new spaces for artistic creation and dissemination.

Early Experiments in Second Life

Tehos began learning 3D modelling and digital design tools, notably using Cinema 4D, and met the founders of the association Pirats Art Network, Newbab Zigmond and Merlina Rocoko, both active in Second Life.
He acquired his first virtual plot of land, located near the Museaav’s digital counterpart within the metaverse, where he presented his first exhibitions.

From these early experiments emerged the project known as the Tehos Art Lab — a virtual exhibition space structured in the shape of a T with a central patio. This configuration would later become the architectural signature of the project in its subsequent versions.

Between 2008 and 2013, Tehos took part in numerous international virtual exhibitions, including Through the Virtual Looking Glass (organised by the Pirats association in partnership with several universities in Boston, the Netherlands, and Australia), and Arkaos, a collaborative project bringing together multiple artists around a dreamlike, interactive architectural structure.
He also collaborated with the Museo del Metaverso in Italy, which gathered artists such as Rose Borchowsky and Saulkide Auer.

The Tehos Art Lab soon became a digital laboratory for experimentation, where he developed immersive projects such as Suspensions Immersives and Arbres Cinétiques (Kinetic Trees), combining algorithmic art and three-dimensional structures.
These works were recognised in 2009 with the Professional Jury Prize from IAP UNESCO.

The Art Monaco Virtual Project

In 2013, the organisers of Art Monaco commissioned Tehos to produce a virtual version of the fair.
For this purpose, he digitally recreated the Grimaldi Forum within Second Life, while coordinating a simultaneous event in Barranquilla (Colombia), in collaboration with the Barranquillarte Art Fair.
The project involved nearly 80 international galleries and the presentation of several thousand digital artworks.

Following this major undertaking, the artist temporarily suspended his activity in virtual worlds due to the technical and economic constraints associated with Second Life.

Renewal and Transition to New Platforms

From the late 2010s onwards, the evolution of immersive technologies and the emergence of platforms accessible directly through web browsers facilitated Tehos’s return to virtual environments.
He relaunched the Tehos Art Lab on the Spatial platform, where 3D modelling is created externally before being imported into the virtual space.

The new version of the Tehos Art Lab retained its original T-shaped configuration and hosted both solo exhibitions and collective projects.
The space once again became a meeting point for artists and a place for experimentation, now adapted to contemporary technological contexts.

Several exhibitions have since been presented:

A Momentary Collapse of Reason (2022)

The Ocean Room, a deconstructed structure addressing the theme of ocean pollution (2022)

Tehos Art Lab Retrospective, Centre Culturel Prince Jacques, Monaco–Beausoleil (2023)

Space Dedicated to Artists from Nice (2023)

Mediterranéo Exhibition, in partnership with ISCOM Nice and IED Rome, for a project initiated by ISCOM (2023)

In 2024, on the occasion of the 75th anniversary of UNESCO’s arrival in Monaco, creation of a space dedicated to exhibiting artists from the AIAP–UNESCO.

Museaav: a Niçoise Laboratory of Contemporary and Virtual Art (2006–2010s)Museaav: a Niçoise Laboratory of Contemporary and Virtual Art (2006–2010s)A pioneering space in the heart of Nice

In the mid-2000s, under the arcades of Place Garibaldi, a unique art space emerged: the Museaav, short for Musée-Usine / Espace d’Art Actuel et Virtuel — “Museum-Factory / Space for Contemporary and Virtual Art.”
Located in a former biscuit factory covering nearly 1,000 m², the venue quickly became a meeting point for artists exploring the intersection of contemporary art, technology, and visual experimentation.

Opened in October 2006, the Museaav served simultaneously as a gallery, workshop, and forum. Exhibitions, projections, performances, and debates unfolded within its raw industrial setting. Its proximity to the MAMAC and its open, collaborative atmosphere attracted young creators and established artists alike. The notion of a “museum-factory” took root — a place of production rather than representation, where creation was shown in motion.

2008: The gateway to the virtual

By 2008, the Museaav had clearly positioned itself at the frontier of virtual worlds.
Artist Patrick Moya presented his work created within Second Life, through interactive conferences and large-screen projections.
He inaugurated what was described as a “Virtual Laboratory”, linking Nice to his digital island inside the metaverse.
These live demonstrations fascinated audiences discovering, often for the first time, the immersive possibilities of virtual art.
The Museaav thus became an early observatory for artistic creation online.

2009: Tehos’ first exhibition

Within this innovative atmosphere, Tehos (Frédéric Camilleri) held his first exhibition at the Museaav in 2009.
His works — blending photography, digital art, and video — explored the shifting boundary between inner experience and virtual worlds.
This show marked the arrival of a new generation of Niçoise artists working across the physical and digital realms.
The Museaav, once again, acted as a relay point for hybrid and connected aesthetics.

2010: The first mixed-reality exhibition

In the spring of 2010, the Museaav took a decisive step forward by hosting the first mixed-reality exhibition, simultaneously displayed in a physical venue and a virtual world.
From April 7 to May 7, 2010, visitors could explore the exhibition both at the Museaav in Nice and within Second Life, featuring ten international artists:

Cadel (France) – Cadel Aboubakar in SL

Casper Frederiksen (Denmark) – Binary Quandry in SL

David Ribet (France) – Dari Undercroft in SL

Jeffrey Lipsky (USA) – Filthy Fluno in SL

Melina M. (France) – Ling Serenity in SL

Patrick Moya (France) – Moya Janus in SL

Peter Mc Lane (France) – Pipit Ziplon in SL

Shellina Winkler & Solkide Auer (Italy) – digital artists

Steff Para (France) – Tshirtkikill Straaf in SL

Tehos (France) – Tehos Quar in SL

This pioneering event was organized in partnership with the PIRATS, CARP, and Carleon collectives, connecting France, Australia, the United States, and the Netherlands around a shared artistic experience.
It stands today as one of the earliest documented examples of co-presence between a real-world exhibition and a metaverse installation, anticipating the mixed-reality art practices that would emerge more than a decade later.

September 2010: The Suspensions immersives

Just a few months later, in September 2010, Tehos returned to the Museaav with his groundbreaking exhibition “Suspensions immersives” — a series of works entirely created within Second Life and re-projected into the physical space of the museum.
The installation — combining large-scale projections, suspended images, and avatars — immersed the audience in a sensory environment blending tangible and virtual realities.
The event, covered by France 3 Côte d’Azur television, marked the height of the Museaav’s experimental period: a place where digital art became an immersive, shared experience.

Creative effervescence

Between 2008 and 2012, the Museaav hosted an impressive range of events:

Group exhibitions (Museaavirtualitées, Rencontre des arts),

Audiovisual performances,

Experimental concerts and screenings,

Conferences on art markets and digital creation.

Local and international artists, students, musicians, and video creators found in it a space of freedom and experimentation.
Neither an institution nor a commercial gallery, the Museaav embodied a poetic form of resistance — an independent cultural hub rooted in Nice yet connected to the world.

A discreet but decisive legacy

Although never part of the city’s official museum network, the Museaav played a crucial role in the local recognition of digital art and immersive creation.
It laid the groundwork for later developments in mixed-reality and metaverse-based art practices.
Its archives today remain fragmentary, but the surviving accounts confirm its historical significance:
a precursor of creative third-places, a bridge between the real and the virtual, and a hidden matrix of much of the Niçoise digital scene that followed.

Selected chronologyYearMilestone2006Opening of the Museaav – inaugural exhibition “Rencontre de l’inéluctable” (Tassou)2008Launch of the Virtual Laboratory and first Second Life projections (Patrick Moya)2009Tehos’ first exhibition (photography, digital art, video)Apr–May 2010First mixed-reality exhibition (Museaav/Second Life) featuring ten international artistsSept 2010Suspensions immersives by Tehos – metaverse-born works, France 3 coverage2013–2014Group shows (Rencontre des arts, Handic’Art II) – last recorded public events 

Read More

Tehos - The Case — A Bauhaus-Inspired AI Film

Added Nov 10, 2025

Tehos - The Case  - 2024 -  A Bauhaus-Inspired AI Film

I created The Case, a film entirely produced using artificial intelligence — written, directed, and edited by myself.
With its stark black-and-white aesthetic and a minimalist Bauhaus-inspired visual language, the film explores a refined and introspective approach to form and perception.
It was premiered in November 2024 at the Conservatoire de Nice, during the centenary tribute to Italian composer Luigi Nono, organized by the French composer Patrick Marcland.

Tehos

Read More

En Novembre 2024 Le Tehos art lab presenté aux etudiants de L'Isegcom

Added Nov 27, 2024

En Novembre 2024 Le Tehos art lab presenté aux etudiants de L'Isegcom


Read More

The Tehos Double Thought Heads

Added May 14, 2023

The Tehos Double Thought Heads appeared in 2014, and their marketing began in 2015.

They are the fruit of my work in virtual worlds, just like the Suspensions immersive movie, and come in the form of two characters in profile: one turned to the right, the other to the left.

Like Janus, divinity of doors and transitions, they symbolize the passage from one state to another, from darkness to awakening, from ignorance to knowledge, but also from light to darkness. if we neglect to pay attention to it.

The Double Thought Heads also raise the issue of multiple personalities, demons that lie dormant in us and that we must learn to control.

The two symmetrical profiles looking in opposite directions, highlight the choices that are imposed on us at every moment, aware that each decision generates new perspectives.


Tehos

Read More

Art Majeur interview - I was born artist

Added Jan 28, 2023

Just a link to the interview from the 18 of january on artmajeur magasine

Thank you so much artmajeur

Tehos, je suis né artiste | Artmajeur Magazine

Read More

TEHOS Artist of the week in Dubai and Abu Dhabi

Added Mar 10, 2020

5e6761d7a883b_thumbnail-jpgdubai01.jpgTehos artist of the week in Dubai and Abu dhabi


My Work display over 1000 screens in the cities of Dubai and Abu Dhabi this week  ( From the 7 of march to the 14 of march 2020 ) as artist of the week, infront of 500.000 person a day, Thanks to Rebia Naim from @emergingscene and @elevenvisionmedia

https://www.instagram.com/emergingscene/ 

https://www.instagram.com/elevisionmedia/


Images and video from Rebia Naim

Read More

Greetings 2019 - Voeux 2019

Added Feb 2, 2019

Best wishes 2019 to all of youvoeux2019.jpg

Read More
Powered by ArtMajeur